Welcome back to my game design misconceptions series. We’re back and gonna be discussing a particularly tricky misconception today: the purpose of game balance. These are all misconceptions I’ve held at one point or another as I grew as a game designer, so hopefully it’ll be informative to all you aspirants out there too!
As to the reasoning behind the header picture? I’ve still got quite a few more misconceptions to post about, so I’m gonna leave that explanation as a teaser for a later post.