Addressing Invisible Power

Last week I posted discussing the concept of “Invisible Power”. The basic gist of it is that sometimes it’s hard for people to appreciate how good various mechanics in your game are. This can be a problem because it basically means that those players don’t understand how to play your game properly. Last week, I also promised that we’d discuss some ways to address invisible power this week. So let’s get started.

Continue reading


tmurfc: 1/11/14

Today’s practice was eventful. While I was originally a little nervous because I had not been able to play for the last few weeks due to technical difficulties with my desktop, shaking off the rust was easier than I thought it’d be. Starting from Bronze 3: 0 LP and ending at the beginning of our promotional series for Bronze 2, we made quite a bit of progress today. From what I could tell, most of our victories today were due to mechanical skill, where all three of our lanes were generally winning (even getting a pair of forfeits for our dominating performances). Two of our matches, however, were very influenced by connection problems on the opponent team, one of which we might very well have lost. I wouldn’t say that we used a lot of team coordination, we made a few play calls and rotations, but few of them were more intentional than the jungler coming into a lane to gank. While it wasn’t strictly necessary to use such tactics since we were controlling lanes so well, being able to coordinate will become increasingly important as climbing the ladder makes it more difficult to keep the mechanical edge on our opponents.

The other problem we encountered to day was having too many players. It’s unfortunate that only 5 people can play a ranked game at a time, and I’ve been considering ways to make sure no one feels excluded while at the same time keeping the momentum of having a formal team with starters and subs. I guess, as one of the key organizers of this team, this is what it feels like trying to negotiate who gets the most play time.

Welp. Taric’s Overpowered Again

Patch 3.14 in League of Legends stirred up a lot of things with the game (patch notes here). One of my favorite things is that I get the excuse to play one of my favorite champions, Taric the Gem Knight, more often because he has new found efficiency. Taric’s increase in effectiveness comes from both the introduction of more gold for the support role (notably the introduction of the Relic Shield item chain) and from a reworked passive ability. Unfortunately, it would appear that Taric is operating more effectively than intended. Again. Continue reading