Being “that guy” who’s selling a game to everyone

So I’ve been helping out at CGC Games for almost a year now. As a small indie company (studio? organization? group of friends making games?) we all have to do lots of different things to pitch in. One thing that we all work on a little bit, is talking about the game (Terrene Odyssey) in hopes that people will support us–aka sell the game. Here’s some thoughts on how that turned out different from how I expected it to (and here’s some from the creator of SCALE).

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