At first, Brothers – A Tale of Two Sons seemed like another gimmicky console game. Worse, given that I don’t own an XBOX 360, if I wanted to play the game I would have to buy a port to the PC, and the process of porting a game from one platform to another can sometimes leave very awkward and unfortunate gameplay vestiges.
An indie game with a new mechanic. It’ll probably just slip under the radar like so many other games, I judged. It looked kinda cool, but with so many other games out there to try and so much else on my plate, I figured I wouldn’t really get the time to try it out. However, as the existence of this post verifies, Brothers is actually quite the standout.
The iOS “box art”
Back in my high school days, one of my favorite games for the Gameboy Advanced was Final Fantasy Tactics Advanced. It was an imaginative and playful game, and I really appreciated the opportunity it gave me to outsmart the meager AI. However, one topic that always came up when talking about that game with my friends was how “everyone” preferred the original Final Fantasy Tactics (released for the PS1).
When I heard that Final Fantasy Tactics: The War of the Lions (a remake for the PSP) was going to be ported to iOS, I was excited to give it a shot and I bought the game. Within the context of the iOS market, the $15 price tag is staggeringly high, but that’s around half-off the price of console games back in 1998 and it’s still cheaper than buying the original PS1 game. Now that I’ve just finished the main story line of the game, I’ve decided to write down some thoughts. THERE WILL BE SPOILERS Continue reading