Pokemon Go Stories #3? FossilKnight & Sonoma

Welcome back to Pokemon Go Stories! In this series, I tell the travel stories, musings on mechanics and inside jokes behind the Pokemon I keep around.

This week’s an interesting one. Apparently I had written Pok√©mon Go Stories #3 in June, but it seems to have gone missing now. So, now with some bonus material (due to the two stories per post format), here’s the stories of FossilKnight and Sonoma!
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Game Design Misconception 3: Planning Stifles Improv

Welcome back to my series on game design misconceptions! Today’s topic is the idea that if one plans too much it can get in the way of being spontaneous and in the moment.

I started noticing this misconception a handful of months ago when I started acting as Game Master (here forth contracted GM’ing) in Dungeons & Dragon (5th Edition). It’s been pretty exciting (especially as a new way to put game design skills to work in a very immediate sense), but whenever I start up a conversation with an experienced player about GM’ing I always get this advice:

Don’t overplan.

and it always struck me as a little strange.

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Pokemon Go Stories #6 Kanabo and PunFodder

Welcome back to Pokemon Go Stories! In this series, I tell the travel stories, musings on mechanics and inside jokes behind the Pokemon I keep around. This time we’re trying something new: more than one pokemon at a time! So for this inaugural multipokemon post, we have a heavy hitter and one that’s not so much: Kanabo and PunFodder!

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Pokemon Go Stories #1 Laguna

Hey all, welcome to my newest series: Pokemon Go Stories! The goal of this series is to take advantage of my very narrative-centric playstyle in Pokemon Go by actually telling the stories behind the pokemon I keep around. You should expect the stories to be about half travel journal, half in-joke, and half kinda lame (naming is one of my weakpoints in narrative creation). So without further ado:

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